using System;
using System.Collections.Generic;
using System.Text;
using GarageGames.Torque.T2D;
using GarageGames.Torque.Core;
using Microsoft.Xna.Framework;

namespace Xyne.Utilities.BattleRegion.BattleAnimations
{
    public class Splatter : T2DAnimatedSprite
    {
        private const string ObjectName = "Splatter";

        #region Template
        private static Splatter _template;

        public static Splatter Template
        {
            get
            {
                if (_template == null)
                {
                    _template = new Splatter();
                }

                return _template;
            }
        }
        #endregion

        #region Constructor
        public Splatter()
        {
            IsTemplate = true;
            Name = ObjectName;

            CreateWithWorldLimit = true;
            AnimationData = AnimationManager.Instance.GetAnimationData("splatter2ANIM");
            Layer = Game.EffectLevel;

            ObjectType = TorqueObjectDatabase.Instance.GetObjectType(Name);

            Size = new Vector2(25, 25);
        }
        #endregion

        #region Override

        #endregion
    }
}
